One aspect we loved was the activation phase. When it's your turn you really don't know if you'll get all your units to activate! This forces one to prioritize which units need to be concentrated on first. I played on the Barbarian's side. As it turned out our entire left flank refused to do much for most of the game! And of course those were my units😁
A unit of light mounted (wargs) moves into the woods on the Barbarian's left flank.
The foot unit took two strength points of damage while the troll only suffered one.
Dragon Rampant uses strength points. Most units have either 6 or 12. The large troll has 12.
The Barbarian's right starts to crumble from the combination of arrows from the wargs, the elite Orc unit (on top the hill now) and the Uruk-Hai in the center.
In the few turns that passed (before this photo) one of the Uruk units and the troll broke and called it a day. But the pressure is being felt as all the Barbarian's right side units are wearing down.
The wargs smell victory and rush out of the woods.
The dwarves finally join the party against their sworn enemy. Not much happens though as they both take a few hits and fall back to regroup.
With half the Barbarian's force gone the remaining units call it a day and swear to avenge the fallen on another day.